3. Application Scenario

3.1.   Game Asset Trading Platform

Interfacing with the digital asset trading platform, such as opskin, igxe, g2g, steam, etc., XAGC becomes a unified trading currency, which eliminates barriers to cross-border transactions and reduces the losses caused by exchange rates.

We will publish a self-developed digital asset trading platform to gradually support all types of mainstream games, open asset trading, and at the same time support access to any game that is willing to use XAGC trading.


3.2.   Digital Asset Blockchain Storage

The popular blockchain pets game brings the uniqueness of digital assets and the concept of user-specific which becomes the trait of attracting game users.

Recently, Ubisoft Entertainment announced its expansion into the blockchain and explored proprietary DLC and digital property protection applications based on related technologies. Lidwine Sauer, an Ubisoft executive, pointed out the advantages of the blockchain: it allows users to have unique digital collections, can’t copy and is 100% owned by users.

She also cited the example of ‘Starlink: Battle for Atlas’ – the game’s spaceship was created by the player’s real-world model, and each spacecraft is unique and can be embodied in the game. With blockchain technology, players can have more space to create their own. This has certain application prospects in categories that emphasize collection exchange or emphasis on appearance, such as TCG/CCG games like Hearth Stone and Magic The Gathering, and MOBA games such as LOL and DOTA2.

AllGameCoin System is about to publish a high-performance TrustDB. It provides game developers with easy access to blockchains to store digital assets, providing the most effective support for digital asset uniqueness and storage security.


3.3.   Game Rules Identification

The long-standing chess and lottery games all face a common problem, that is, the user’s trust in the operator. For example, in the lottery game, the purchase record and the lottery data are provided by the operator, which is lack of openness and transparency. The rules are determined by the centralized service, which is the biggest pain point of the user.

The decentralization and TrustDB of the AllGameCoin System will have a positive effect on solving the trust problem. If the lottery operator deposits the lottery purchase record and the lottery calculation to the blockchain based on the smart contract, the lottery ticket will be more equal and fairer. The user’s rights and interests will be most effectively guaranteed. It can also become an important selling point for games such as chess and gambling.


3.4.   Economic System Interoperability

Typical game assets have always been in a closed system, lacking commonality. Although virtual assets such as Blizzard Battle Points and Tencent QQ Coins have certain versatility, they are limited to the matrix of their own products, and the trading behavior between players is relatively limited. There are many loopholes such as “seller props traceability” or “buyer black card payment” in the external game asset trading platform. In addition, while most countries’ laws protect virtual assets in games, game assets are still heavily dependent on the survival of the product. In the case of special circumstances (such as online games are closed), the user’s virtual assets are likely to become worthless.

The emergence of blockchain technology is expected to change the situation of players’ virtual assets circulation and transaction restrictions, and also ensure the security of player virtual assets. AllGamesCoin System has prepared two options for the game economy system access:

3.4.1.   Use XAGC

The game directly uses the XAGC as an in-game currency system for exchanging assets with operators and players. The advantage of using XAGC is that the player’s game token is a real asset. That means even the server is attacked or the game is closed, the player’s currency will never be lost. This type of access is suitable for games that do not release token.

3.4.2.   Release Token

Based on AllGameCoin System’s TrustDB, the game can release its own token as an in-game currency system. AllGameCoin System will provide a market where token and XAGC are freely convertible, and the price of token will be determined by the free market. This type of access is suitable for games that release tokens by themselves.


3.5.   Player Autonomy

The gaming industry has always been top-down management. Game contents and rules are determined by the game developer, and the player have to approve the game content by default.

The AllGameCoin System will establish a platform for players to automate. Players can influence and manage game decisions by voting and paying.

3.5.1.   Voting Management

Both game developers and XAGC holders can make changes to the game content. The token share of the XAGC holder will be converted into voting rights. All game developers who follow the AllGameCoin System protocol should implement the revised opinion after voting.

3.5.2.   Payment Management

Game developers want to develop a new game or a new DLC, or players want developers to launch a game sequel, but developers are afraid to start the project because of market risks. At this time, the payment management method can be used, and the player pays the XAGC for the content or the decision. When the XAGC of the payment reaches the expected value, the game developer who follows the AllGameCoin System protocol can start the project.